This is an early release of an animated strategy game built specifically for Google Cardboard VR and any compatible Android device.Energy is life. Absorb trees, rocks, sentries and ultimately the Guardian. Avoid the gaze of the Guardian and the less-powerful Sentries.
Navigation is simple, and designed for Cardboard. Stare at an object to absorb it and gain energy. Stare at an empty space to project energy and clone yourself. As you stare at a space, energy will accumulate and a tree, then a rock, then a clone of yourself will be created. If you continue to stare at the platform the clone is on, the platform will start rising, giving you a height advantage when you teleport. But don't break eye contact with the base; if you let it rise too high you won't be able to teleport.
While looking at a new clone on a platform, at any time you can tap the button and teleport yourself into the clone.
Try not to be greedy in accumulating energy. You'll need to collect some initially by absorbing rocks and trees, but the Guardian will send out sentries to your area when it senses a build-up of energy. Absorb the sentries before they scan you or simply move to avoid them. Beware that the more sentries you kill, the more likely it is that a bomb will be randomly planted near you. The Guardian doesn't like losing sentries.
The closer the bomb is to you, the more damage you'll take. You have just enough time for a quick teleportation or you can bail out, going into hyperspace by tapping the button while staring at the sky.
A hyperspace move will transport you randomly somewhere in the landscape at a position no higher than where you were. You'll lose a clone in the process, which you can later retrieve if the Guardian doesn't get it first.
The object of the game is to get yourself into a high-enough position to be able to view the platform the Guardian is on and absorb him. Try and time it so he's rotating away from you. In a face-to-face showdown, you'll probably lose.
As you climb by teleporting (and usually turning around to absorb your vacated clone), try to pick spots that aren't visible to the Guardian. As you get higher and closer, he'll rotate faster and send out more sentries.
The landscape is randomly generated, so no two plays are the same.
Tip: when you're low on energy, you'll see a red circle in the upper viewing area. If this circle starts spiralling down, you're in trouble. As you build energy a green circle will start forming. A full green circle gives you a safe amount of energy, but puts you increasingly at risk of sentry placements near you.